Designing Games: A Guide to Engineering Experiences

Designing Games: A Guide to Engineering Experiences

Price: $27.61
(as of Jan 31, 2025 08:47:10 UTC – Details)


Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ s hit video games. Youâ ll learn principles and practices for crafting games that generate emotionally charged experiencesâ a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ s market positioning will affect your design

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Publisher ‏ : ‎ O’Reilly Media; 1st edition (March 26, 2013)
Language ‏ : ‎ English
Paperback ‏ : ‎ 413 pages
ISBN-10 ‏ : ‎ 1449337937
ISBN-13 ‏ : ‎ 978-1449337933
Item Weight ‏ : ‎ 1.25 pounds
Dimensions ‏ : ‎ 6 x 0.88 x 9 inches

Customers say

Customers find the book provides good insight into game design and an excellent guide to designing the player’s overall gameplay experience. They describe it as a great, worthwhile read for anyone managing creative projects. The content is well-organized and enjoyable to read. Readers appreciate the conceptual framework that helps better understand and solidify concepts.

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